Controller Support Fix (hopefully)


I updated the posted builds to include actual controller support!

First, I'll say this is hopefully actual controller support. My testing equipment is somewhat limited, so I could only try on a Switch Pro controller -- which is currently having issues on the Unity side that I couldn't fix. If you are still having issues with controllers in this new build (note: you will need to re-download the file to get the new build), feel free to let me know so I can continue woking to fix this.

Second, I included a few quick QOL things in this build for speed running! This includes an in-game timer (which you can make visible from any Settings menu), an option to retry the current room, and an option to restart the full level. If you're interested in trying out speed runs, I'd recommend joining in the Discord discussion (https://discord.gg/S6gEcdCjEy)  with some of the people who have optimized this prototype or checking out runs on the Speedrun.com page they set up (https://www.speedrun.com/wing)!

Finally, I don't want to set a precedent of updating this prototype too much. Rather than spending time fixing small things in this prototype, I'm planning to focus my time on expanding it into a full demo by adding in some major things rather than just these bug fixes. However, I posted the game saying it had controller support and I want to do my best to deliver on that. I might still add some small things here, but if you enjoyed the prototype, please look forward to the full demo and beyond!

All that said, I was very surprised and happy to see people having fun with the relatively small amount of content included in this prototype. Thank you again for all of your support!

Get Wing (Demo)

Comments

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Yes, it's working fine with my two controllers.

After six minutes, I finished the game, it was all great except I taped jump(fly) too many times, the frequency is too fast between two taps,and the finger was a little tight. 

I didn't have this feeling even during the most stressful moments in Celeste, so I can play for a long time.

Maybe add some limits to the fly action, such as stamina.

Finally This is a cool game.

Thank you for playing, and for the feedback! I'm definitely looking at adjusting the flapping.